A Comparison of Privacy in Medieval Spaces
and Cyberspaces

The relative lack of privacy one experienced in the Middle Ages is similar to the lack of privacy one can experience in a MOO (a MUD -- Multi-User Dimension -- Object-Oriented), i.e. a text-based virtual reality or cyberspace. Such similarity can be seen in codes of behavior that some MOOs suggest -- for instance, one MUSE (a Multi-User Simulated Environment) asks you to not simply "teleport" into a room unless you are invited, and to not interrupt another's conversation unless invited. These rules of etiquette reveal what we value in the sense of privacy that has emerged over the last five hundred years; they show that we are trying to replicate the physical space of our IRL ("in real life") lives in cyberspace. But cyberspace is more of a medieval space in its fluid boundaries. Unlike the sense of privacy and secrecy that the German word heimlich suggests ["At first, heimlich meant that which pertains to the home, the hearth, and the intimate; later, it took on the added meaning of something kept from the view of strangers and finally also of all that is secret" (Bok 7)], one's home in a MOO is a space in which you invite people, a space which opens up the self to the scrutiny of strangers.

So the question that I ask concerns what we can learn from the Middle Ages and the Renaissance about electronic reading and writing.

volume 2, issue 2
SN 194